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Version 1.2

Merged Adrien Crovato requested to merge adri into master
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@@ -157,6 +157,8 @@ Body::Body(Mesh &msh, std::string const &name, std::string const &teName,
_nLoads.resize(_nodes.size(), sdpmVector3d::Zero());
_nLoads1Re.resize(nM, std::vector<std::vector<sdpmVector3d>>(nF, std::vector<sdpmVector3d>(_nodes.size(), sdpmVector3d::Zero())));
_nLoads1Im.resize(nM, std::vector<std::vector<sdpmVector3d>>(nF, std::vector<sdpmVector3d>(_nodes.size(), sdpmVector3d::Zero())));
_iVelocityS.resize(nM, std::vector<sdpmVector3d>(getElements().size(), sdpmVector3d::Zero()));
_iVelocityH.resize(nM, std::vector<sdpmVector3d>(getElements().size(), sdpmVector3d::Zero()));
}
Body::~Body()
@@ -233,8 +235,8 @@ void Body::computeVelocity(size_t m, sdpmVector3d const &ui)
ucS[i] = _motions[m]->computeSteady(*elems[i], ui);
ucH[i] = _motions[m]->computeHarmonic(*elems[i]);
}
_iVelocityS.push_back(ucS);
_iVelocityH.push_back(ucH);
_iVelocityS[m] = ucS;
_iVelocityH[m] = ucH;
}
/**
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