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Rouma Alexandre
Rotare
Commits
a7f49b33
Verified
Commit
a7f49b33
authored
1 year ago
by
Thomas Lambert
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WIP(ElemPerf): 3D plot of velocity triangles
parent
ae585723
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src/classes/@ElemPerf/plotveltriangles.m
+68
-44
68 additions, 44 deletions
src/classes/@ElemPerf/plotveltriangles.m
with
68 additions
and
44 deletions
src/classes/@ElemPerf/plotveltriangles.m
+
68
−
44
View file @
a7f49b33
...
...
@@ -21,6 +21,10 @@ function plotveltriangles(self, nTriangles, varargin)
%
% <a href="https:/gitlab.uliege.be/rotare/documentation">Complete documentation (online)</a>
% ----------------------------------------------------------------------------------------------
% LIST OF TODOS
% - Should be able to plot individual sections in 2D as well (one fig per section)
%
% ----------------------------------------------------------------------------------------------
% (c) Copyright 2022-2023 University of Liege
% Author: Thomas Lambert <t.lambert@uliege.be>
...
...
@@ -31,58 +35,78 @@ function plotveltriangles(self, nTriangles, varargin)
% Issues: https://gitlab.uliege.be/rotare/rotare/-/issues
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Defaults and constants
TRI_POS_Z
=
1
;
% Number of chords of space to display the triangle position
VECT_SCALE_FACTOR
=
2
;
% Number of chords of space to display the triangle position
DEF
.
FIG_TYPE
=
'3D'
;
% Only 3D plot by default
DEF
.
NEW_FIG
=
false
;
% New figure is false by default
DEF
.
ALLOWED_FIG_TYPES
=
{
'all'
,
'3D'
,
'sections'
};
% Input check and validation
if
nargin
<
2
nTriangles
=
5
;
end
newFig
=
false
;
valLogi
=
@
(
x
)
validateattributes
(
x
,
{
'logical'
},
{
'scalar'
});
p
=
inputParser
;
p
.
FunctionName
=
'plot'
;
addOptional
(
p
,
'figType'
,
DEF
.
FIG_TYPE
,
@
(
x
)
any
(
validatestring
(
x
,
DEF
.
ALLOWED_FIG_TYPES
)));
addOptional
(
p
,
'newFig'
,
DEF
.
NEW_FIG
,
valLogi
);
parse
(
p
,
varargin
{:});
figType
=
p
.
Results
.
figType
;
newFig
=
p
.
Results
.
newFig
;
if
newFig
figure
(
'Name'
,
'Velocity triangles'
);
end
% Velocity triangles
% FIXME: Needs adaptation for coaxial
vAx_up
=
ones
(
size
(
self
.
tgSpeed
))
*
self
.
Op
.
speed
;
vTg_up
=
self
.
tgSpeed
;
totVelAx
=
self
.
indVelAx
;
totVelTg
=
self
.
indVelTg
+
100
;
figure
;
vAx_rot
=
self
.
Op
.
speed
+
self
.
indVelAx
;
vTg_rot
=
self
.
tgSpeed
-
self
.
indVelTg
;
% plot3(self.Rot.Af.coord(:,1), zeros(size(self.Rot.Af.coord,1)), self.Rot.Af.coord(:,2))
plot
(
self
.
Rot
.
Af
.
coord
(:,
1
),
self
.
Rot
.
Af
.
coord
(:,
2
));
hold
on
;
plottri
(
0
,
0
,
0
,
totVelAx
(
end
/
2
),
totVelTg
(
end
/
2
),
0.005
);
axis
equal
;
grid
on
;
vAx_down
=
self
.
Op
.
speed
+
2
*
self
.
indVelAx
;
vTg_down
=
self
.
tgSpeed
-
2
*
self
.
indVelTg
;
% Determine sections to be plotted
if
nTriangles
==
0
||
nTriangles
>
length
(
self
.
Rot
.
Bl
.
r
)
% plot all vel tri
iSec
=
1
:
length
(
self
.
Rot
.
Bl
.
r
);
else
% pos = linspace(self.Rot.Bl.r(1), self.Rot.Bl.r(end), nTriangles)
% pos = roundtoneares(pos, self.Rot.Bl.r)
% plot triangles at pos
iSec
=
floor
(
linspace
(
1
,
length
(
self
.
Rot
.
Bl
.
r
),
nTriangles
));
end
end
% Vectors will need to be scaled down otherwise it is 100x too large.
% Good scaling: tip speed should be similar to n Chords
scale
=
VECT_SCALE_FACTOR
*
self
.
Rot
.
Bl
.
chord
(
1
)
/
(
self
.
Op
.
omega
*
self
.
Rot
.
radius
);
zSpace
=
TRI_POS_Z
*
self
.
Rot
.
Bl
.
chord
(
1
)
/
scale
;
% Actual plotting of the blade
if
strcmpi
(
figType
,
'all'
)
||
strcmpi
(
figType
,
'3D'
)
if
newFig
figure
(
'Name'
,
'Velocity triangles along the blade'
);
end
self
.
Rot
.
plotblade
(
nTriangles
);
hold
on
;
% Round to nearest
%
% % This solutions currently does it with loops just to get a picture of the problem.
% A = [2000 1999 1998 1996 1993 1990];
% B = [2000 1995 1990 1985 1980];
% for idx1=1:length(A);
% for idx2=1:length(B);
% C(idx2,idx1)=A(idx1)-B(idx2);
% end;
% end
% % Now find the index of the min values
% [v,i]=min(abs(C));
% % 'i' now contants the list of locations in B that corespond to the nearest
% % A value
% B(i)
for
i
=
iSec
plottri
(
0
,
self
.
Rot
.
Bl
.
y
(
i
),
zSpace
,
vAx_up
(
i
),
vTg_up
(
i
),
scale
,
3
);
% Upstream
plottri
(
0
,
self
.
Rot
.
Bl
.
y
(
i
),
0
,
vAx_rot
(
i
),
vTg_rot
(
i
),
scale
,
3
);
% At the disk
plottri
(
0
,
self
.
Rot
.
Bl
.
y
(
i
),
-
zSpace
,
vAx_down
(
i
),
vTg_down
(
i
),
scale
,
3
);
% Downstream
end
axis
equal
;
end
end
function
plottri
(
x
,
y
,
z
,
vAx
,
vTg
,
size
,
dim
)
% PLOTTRI Plot a triangle with the resulting pointing in (x,y,z)
COLOR_AX
=
[
168
,
88
,
158
]
/
255
;
% Purple
COLOR_TG
=
[
240
,
127
,
60
]
/
255
;
% Orange
COLOR_RES
=
[
0
,
112
,
127
]
/
255
;
% Blue-green
if
nargin
<
6
size
=
0
;
end
...
...
@@ -95,22 +119,22 @@ function plottri(x, y, z, vAx, vTg, size, dim)
coordSize
=
size
;
end
% [FIXME] Dynamic function name
if
dim
==
2
disp
(
'coucou'
);
% Plot the vectors so resulting speed ends up in (x,y,z)
% Plot the vectors in 2D
quiver
(
x
*
coordSize
,
(
z
+
vAx
)
*
coordSize
,
0
,
-
vAx
,
size
);
quiver
((
x
-
vTg
)
*
coordSize
,
(
z
+
vAx
)
*
coordSize
,
vTg
,
0
,
size
);
quiver
((
x
-
vTg
)
*
coordSize
,
(
z
+
vAx
)
*
coordSize
,
vTg
,
-
vAx
,
size
);
else
% Plot the vectors so resulting speed ends up in (x,y,z)
quiver3
(
x
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
0
,
0
,
-
vAx
,
size
);
quiver3
((
x
-
vTg
)
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
vTg
,
0
,
0
,
size
);
quiver3
((
x
-
vTg
)
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
vTg
,
0
,
-
vAx
,
size
);
quiver3
(
x
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
...
0
,
0
,
-
vAx
,
...
size
,
'color'
,
COLOR_AX
,
'linewidth'
,
1.5
);
quiver3
((
x
-
vTg
)
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
...
vTg
,
0
,
0
,
...
size
,
'color'
,
COLOR_TG
,
'linewidth'
,
1.5
);
quiver3
((
x
-
vTg
)
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
...
vTg
,
0
,
-
vAx
,
...
size
,
'color'
,
COLOR_RES
,
'linewidth'
,
2
);
end
% Plot the vectors so resulting speed ends up in (x,y,z)
quiver3
(
x
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
0
,
0
,
-
vAx
,
size
);
quiver3
((
x
-
vTg
)
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
vTg
,
0
,
0
,
size
);
quiver3
((
x
-
vTg
)
*
coordSize
,
y
,
(
z
+
vAx
)
*
coordSize
,
vTg
,
0
,
-
vAx
,
size
);
end
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