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```
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git clone git@gitlab.uliege.be:R.Boman/gmsh-api.git
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```
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* Go to the [gmsh web page](http://gmsh.info/) and download the latest version of [Software Development Kit (SDK) for Windows 64-bit](http://gmsh.info/bin/Windows/gmsh-4.5.2-Windows64-sdk.zip)
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* Unzip it in the `gmsh-api` folder
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* Rename `gmsh-4.5.2-Windows64-sdk` into `gmsh-sdk`
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* Double click on `envs\win-mingw64.cmd`
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* Create a build folder:
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* Open VS Code and load the `gmsh-api` folder.
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* In the terminal of VS Code, install gmsh-sdk using the script `get_gmsh.cmd` (only once per working copy of the repository)
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```
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get_gmsh.cmd
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```
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* Add MinGW and gmsh-sdk to your environment by running this script (it should be done each time you re-open VS Code or a new terminal):
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```
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envs\win-mingw64.cmd
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```
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* Then, in the same terminal, create a build folder:
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```
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mkdir build
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```
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| ... | ... | @@ -19,11 +24,11 @@ cd build |
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```
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* Run cmake
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```
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cmake -G "MinGW Makefiles" ..
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cmake ..
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```
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* start the compilation (with 4 cores)
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```
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mingw32-make -j 4
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make -j 4
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```
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* run a program
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```
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| ... | ... | @@ -67,3 +72,18 @@ make -j 4 |
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gmsh -2 ../sandbox/mymesh.geo
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./bin/myedges.exe ../sandbox/mymesh.msh
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```
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# Note about the environment scripts
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The scripts in the `gmsh-api/envs/` folder add several folders to 3 environment variables so that the system and cmake find the compiler and the libraries correctly:
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* `PATH`: this variable should contain the location of the folder of your `g++` compiler, of `gmsh.exe` and its shared library (`gmsh.dll/so/dylib`),
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* `LIB`: points to the path of the folder containing `gmsh.lib` (windows) or `gmsh.so` (linux) or `gmsh.dylib` (macOS),
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* `INCLUDE`: points to the path of the folder containing the header `gmsh.h`.
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Instead of using these scripts which should be loaded each time you start a new terminal, these 3 variables can be defined in your global user environment once and for all.
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This is done by going to "Settings" on Windows, and typing "env" in the search bar. Then choose the appropriate menu ("modify environment variables").
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On Linux/macOS, you can add/modify environment variables by editing `~/.bashrc` (just copy & paste the contents of `envs/linux-macOS.sh`).
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