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Created date
Resolve "[fix] The plane ground regular mesh excludes points at Xmax and/or Ymax coordinates"
!54
· created
Aug 11, 2025
by
Schmit Aubin
Mesh
Priority
2 - tomorrow
Severity
1 - blocker
bug
crop
light
status
to do
Merged
1
Approved
updated
Aug 11, 2025
Resolve "[feature] Create benchmarking cases"
!43
· created
May 05, 2025
by
Bouvry Arnaud
Priority
1 - today
Severity
1 - blocker
benchmarking
light
status
doing
Merged
Approved
updated
May 30, 2025
Draft: Resolve "[feature] Add sky models with Perez as default"
4 of 4 checklist items completed
!33
· created
Mar 20, 2025
by
Bouvry Arnaud
Lead: Arnaud
Priority
4 - Month
Pv_production
Severity
4 - Low
diffuse light
light
ray casting
2
0 of 1 Approvals
updated
Aug 29, 2025
[feature] New module sky_model with Reinhart sky discretization scheme, water balance correction in GrasSim
!32
· created
Mar 19, 2025
by
Bouvry Arnaud
main
Lead: Arnaud
diffuse light
inputs
light
ray casting
resolution
sun position
Merged
1
Approved
updated
Mar 20, 2025
Resolve "[feature] Add Tregenza/Reinhart sky discretization scheme"
!23
· created
Mar 06, 2025
by
Bouvry Arnaud
Lead: Arnaud
Priority
3 - Week
Severity
3 - Medium
diffuse light
light
ray casting
Merged
1
Approved
updated
Mar 19, 2025
v1.1.0
!21
· created
Mar 05, 2025
by
Bouvry Arnaud
main
Lead: Arnaud
Lead: Louis
crop
diffuse light
grassim
inputs
light
Merged
Approved
updated
Mar 05, 2025
Resolve "[fix] Diffuse irradiance is not fully anisotropic"
!19
· created
Feb 27, 2025
by
Bouvry Arnaud
Lead: Arnaud
Priority
1 - today
Severity
1 - blocker
bug
diffuse light
light
ray casting
Merged
1
1
Approved
updated
Feb 27, 2025
Draft: Resolve "[feature] Implement benchmarking cases from the SYMBIOSYST 2.2 deliverable"
!18
· created
Feb 25, 2025
by
Bouvry Arnaud
Lead: Arnaud
Mesh
Priority
5 - Long-term
Severity
2 - Critical
light
ray casting
0 of 1 Approvals
updated
Feb 27, 2025
Update 3 changement dans le fichier light.py, mis à jour de la classe...
!4
· created
Aug 30, 2023
by
Bouvry Arnaud
Deal August Hackathon
main
Lead: Nicolas
Mesh
code architecture
light
ray casting
Merged
updated
Aug 30, 2023